01 Nov. 15:00 - 16:00 | L3 - Session Room 04

Windows Mixed Reality Development in Unity

In this code-driven session, we’ll start from scratch and go on a journey using Unity, Visual Studio and C# to build an application to illustrate functionality that’s commonly found in Mixed Reality scenarios. Along the way we’ll discuss areas like how to work with 3D assets, to handle interaction, to make use of sound and to incorporate the physical environment into your code. We’ll explore how applications can share content across HoloLens devices and options for building, deploying and debugging on both holographic and immersive headsets. Come along if you want to see what Mixed Reality development looks like with lots of code, some terrible jokes and a github repo that you can take away at the end of the day.


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